Type-Driven Development Approach
- Structure programs around types rather than control flow
- Think about data types first, then functions
- Let types guide the design, use compiler to check for consistency
- Gradually refine the design and implementation with compiler validation
Steps in Type-Driven Development
- Define types that model the problem domain
- Sketch function prototypes
- Let compiler check design consistency
- Gradually fill in implementation details
Benefits of Type-Driven Development
- Types constrain behavior and make it obvious
- Types are machine-checkable documentation
- Nonsensical operations don’t cause runtime crashes, they fail to compile
- Debugging becomes checking the design for correctness
Design Patterns for Type-Driven Design
-
Specific Numeric Types: Replace generic numeric types with domain-specific ones
- Example: Creating
CelsiusandFahrenheittypes instead of using raw numbers - Prevents errors like adding temperatures in different units
- In Type Systems and Rust Programming Language, can be implemented with no runtime overhead
- Example: Creating
-
Enums for Alternatives: Use enumerated types for options, results, and flags
- Avoid “string typing” (using strings for structured data)
- Avoid boolean flags as function arguments (use enums for clarity)
State Machines in Rust Programming Language
- Two implementation strategies:
- Enum-based approach:
- Define enums for states and events
- Create state transition function
- Good for complex state machines with many states/transitions
- Makes state transition table explicit
- Struct-based approach:
- One struct per state
- Events as methods on structs that return new states
- State transitions enforced by ownership rules
- Better for state machines managing complex resources
- Enum-based approach:
Ownership System in Rust Programming Language
- Compiler tracks ownership of all data
- Every value has a single owner at any time
- Three cases for data transfer:
- Function takes ownership of passed value (consumes it)
- Function borrows a value (temporary use, ownership remains with caller)
- Function returns ownership of a value
- State transitions can be modeled using ownership rules (see Resource Ownership and Memory Management)
- Resource cleanup is automatic when values go out of scope