Type-Driven Development Approach

  • Structure programs around types rather than control flow
  • Think about data types first, then functions
  • Let types guide the design, use compiler to check for consistency
  • Gradually refine the design and implementation with compiler validation

Steps in Type-Driven Development

  1. Define types that model the problem domain
  2. Sketch function prototypes
  3. Let compiler check design consistency
  4. Gradually fill in implementation details

Benefits of Type-Driven Development

  • Types constrain behavior and make it obvious
  • Types are machine-checkable documentation
  • Nonsensical operations don’t cause runtime crashes, they fail to compile
  • Debugging becomes checking the design for correctness

Design Patterns for Type-Driven Design

  • Specific Numeric Types: Replace generic numeric types with domain-specific ones

    • Example: Creating Celsius and Fahrenheit types instead of using raw numbers
    • Prevents errors like adding temperatures in different units
    • In Type Systems and Rust Programming Language, can be implemented with no runtime overhead
  • Enums for Alternatives: Use enumerated types for options, results, and flags

    • Avoid “string typing” (using strings for structured data)
    • Avoid boolean flags as function arguments (use enums for clarity)

State Machines in Rust Programming Language

  • Two implementation strategies:
    1. Enum-based approach:
      • Define enums for states and events
      • Create state transition function
      • Good for complex state machines with many states/transitions
      • Makes state transition table explicit
    2. Struct-based approach:
      • One struct per state
      • Events as methods on structs that return new states
      • State transitions enforced by ownership rules
      • Better for state machines managing complex resources

Ownership System in Rust Programming Language

  • Compiler tracks ownership of all data
  • Every value has a single owner at any time
  • Three cases for data transfer:
    1. Function takes ownership of passed value (consumes it)
    2. Function borrows a value (temporary use, ownership remains with caller)
    3. Function returns ownership of a value
  • State transitions can be modeled using ownership rules (see Resource Ownership and Memory Management)
  • Resource cleanup is automatic when values go out of scope